Outcasts
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Children...barely over eighteen...hunted by the government... Join the post-apocalyptic struggle as the heroes develop special powers when they hit eighteen and are hated for it.
 
HomePortalLatest imagesSearchRegisterLog in

 

 List of Abilities

Go down 
AuthorMessage
Christabelle Trinity

Christabelle Trinity


Posts : 1244
Join date : 2010-09-05

List of Abilities Empty
PostSubject: List of Abilities   List of Abilities Icon_minitimeFri Oct 01, 2010 1:45 pm

Energy sourcing ~ Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.

Technopathy~ Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.

Telekinesis or Psycokinesis ~ Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.

Power augmentation ~Ability to enhance or weaken the powers of others. RARE

Power bestowal ~ Ability to bestow powers or jump-start latent powers. ULTRA RARE

Power mimicry or absorption ~ Ability to copy or absorb another's powers or skills

Power negation ~ Ability to cancel the superpowers of others. RARE

Power sensing ~ Ability to sense or recognize superhuman powers.

Accelerated healing ~ Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.

Acid generation ~ Ability to generate acid, can be manifested through touch or as a spray.

Animal mimicry ~ Ability to take on the abilities of certain animals.

Biological manipulation ~ Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. RARE

Body part substitution ~Ability to replace one's limbs or other body parts with those of another.

Bone manipulation ~ Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.

Duplication (physical) ~ Ability to create physical duplicates of oneself.

Duplication (temporal) ~ Ability to bring past and future versions of oneself back to the present

Echolocation ~ Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.

Invisibility ~ Ability to render the user unseen to the naked eye.

Invulnerability ~ Ability to be immune to one or more forms of physical damage. (Must give rp example for use of this power) RARE its only one true invulnerability

Kinetic absorption ~ Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.

Matter ingestion ~ Ability to consume any sort of matter without any ill effects on the user.

Merging ~ Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.

Pheromone manipulation ~ Ability to generate and control pheromones which may have various effects.

Poison generation ~ Ability to assault others with one or more varieties of toxins, with widely disparate effects.

Prehensile/animated hair ~ Ability to animate and lengthen one's hair.

Reactive adaptation/evolution ~ Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.

Self-detonation or explosion and reformation ~ Ability to explode one's body mass and reform.

Sonic scream ~ Ability to generate vocal sounds of a higher amplitude than a normal human.

Superhuman breath ~ Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.

Superhuman durability ~ Ability to have a higher resistance to one or more forms of damage before being injured.

Superhuman reflexes ~ Ability to react faster than a normal human.

Superhuman senses ~ Ability to see, smell, taste, feel and/or hear more than a normal human.

Superhuman strength ~ Ability to have a level of physical strength much higher than normally possible given their proportions.

Superhuman vision ~ Ability to see better than normally possible.
Superhuman vision can be any of these following:
Night vision ~ Ability to see clearly in darkness.
X-ray vision ~ Ability to see through solid matter.
Telescopic or microscopic vision ~ Ability to magnify vision to various levels.

Wallcrawling ~ Ability to crawl on vertical and horizontal surfaces.

Waterbreathing ~ Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.

Ecological empathy~ The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. (Think of Storm from X-Men Very Happy)

Innate capability~ Ability to naturally have skills and/or knowledge typically earned through learning.

Omni-linguism ~ Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.

Omniscience ~ Ability to know anything and everything.

Superhuman intelligence ~ Intelligence far above that of a genius level.

Superhuman tracking ~ Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."

Astral projection ~ Also known as astral travel, this is the ability to separate and control one's astral body.

Mental projection ~ Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.

Empathy ~ Ability to read or sense the emotions and/or control the emotions or feelings of others.

Mediumship~ Ability to see and communicate with the dead (i.e., ghosts).

Precognition ~ Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.

Psychometry ~ Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.

Telepathy ~ Ability to read the thoughts of, or to mentally communicate with others.

Astral trapping ~ Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

Memory manipulation ~ Ability to erase or enhance the memories of another

Mind control ~ The ability to alter the perceptions of others, and general ability to control the actions of others with the mind. RARE

Possession ~ Ability to take control and inhabit the body of an individual. RARE

Psionic blast ~ Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind. RARE

Psychic weapons ~ Ability to create a weapon of psychic energy that can harm mentally and not physically.

Animation ~ Ability to bring inanimate objects to life or to free an individual from petrification.

Darkness or shadow manipulation (I.E. Otenebration) ~ RARE Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.

Density control ~ Ability to increase or decrease the natural density of an object and/or one's self.

Disintegration ~ Ability to disintegrate matter through touch or through beams.

Elemental transmutation ~ The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.

Gravity manipulation ~ Ability to manipulate or generate gravitons, or other types of gravitational interactions.

Immortality ~ Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.

Intangibility or phasing ~ Ability to phase through solid matter without harm.


Last edited by Christabelle Whittle on Sun Oct 03, 2010 7:25 pm; edited 2 times in total
Back to top Go down
Christabelle Trinity

Christabelle Trinity


Posts : 1244
Join date : 2010-09-05

List of Abilities Empty
PostSubject: Re: List of Abilities   List of Abilities Icon_minitimeFri Oct 01, 2010 3:00 pm

Light manipulation ~ Ability to control, generate or absorb light particles.

Magnetism manipulation ~ Ability to control and/or generate magnetic fields.

Mass manipulation ~ Ability to increase or decrease mass in an object.

Microwave manipulation ~ The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation.

Molecular manipulation ~ Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level.
Some Molecular Manipulations Include:
Molecular Stasis: The ability to slow molecules to almost being frozen in time (Piper from Charmed)
Molecular Combustion: The ability to cause the molecules to move so fast that they explode (PIper from Charmed)

Probability manipulation ~ Ability to alter probability, causing unlikely things to happen or likely things to not happen.

Radiation manipulation ~ Ability to generate, manipulate or have immunity to toxic radiation.

Reality warping ~ Ability to change or manipulate reality itself.

Resurrection ~ Ability to come back to life after being killed, as well as bringing others back to live ULTRA RARE

Sound manipulation ~ Ability to manipulate sound.

Time manipulation ~ Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it.

Air and wind manipulation ~ Ability to control, generate, or absorb air or wind.

Cold and ice manipulation ~ Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. (Pretty much your basic Cryo/cytokenetics)

Earth manipulation ~ Ability to control earth; sand, stone, rock, lava, dirt, or other minerals. (Think of the Earth benders from Avatar or Gaara from Naurto)

Electric manipulation ~ Ability to control, generate or absorb electric fields.

Fire and heat manipulation ~ Ability to control the kinetic energy of atoms to generate, control or absorb fire. (Basically your pyrokenetics and firestarters)

Plant manipulation ~ Ability to control, manipulate or animate all forms of plant life.

Water and moisture manipulation ~ Ability to control, generate or absorb water.

Weather manipulation ~ Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.

Concussion beams ~ Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

Energy blasts ~ Ability to expel various forms of energy from the body.

Energy constructs ~ Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.

Energy conversion ~ Ability to absorb one form of energy and convert it into another form of energy.

Force field generation ~ Ability to project powerful fields of manipulated energy.

Electrical transportation ~ Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.

Omnipresence ~ Ability to be present anywhere and everywhere simultaneously.

Portal creation ~ Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.

Summoning ~ Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits.

Superhuman speed ~ Ability to move at speeds much faster than a normal human

Teleportation ~ Ability to move from one place to another without occupying the space in between.

Time travel ~ Ability to travel back or forth through time.

Now I am sure there are plenty more abilities out there but I think this List is plenty to start you off with for now...BUT be creative!!! Invent your own ability! Have fun!


Back to top Go down
 
List of Abilities
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Outcasts :: Site Info :: Rules and Such-
Jump to: