Energy sourcing ~ Ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.
Technopathy~ Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
Telekinesis or Psycokinesis ~ Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye.
Power augmentation ~Ability to enhance or weaken the powers of others.
RAREPower bestowal ~ Ability to bestow powers or jump-start latent powers.
ULTRA RAREPower mimicry or absorption ~ Ability to copy or absorb another's powers or skills
Power negation ~ Ability to cancel the superpowers of others.
RAREPower sensing ~ Ability to sense or recognize superhuman powers.
Accelerated healing ~ Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Acid generation ~ Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry ~ Ability to take on the abilities of certain animals.
Biological manipulation ~ Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
RAREBody part substitution ~Ability to replace one's limbs or other body parts with those of another.
Bone manipulation ~ Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (physical) ~ Ability to create physical duplicates of oneself.
Duplication (temporal) ~ Ability to bring past and future versions of oneself back to the present
Echolocation ~ Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
Invisibility ~ Ability to render the user unseen to the naked eye.
Invulnerability ~ Ability to be immune to one or more forms of physical damage. (Must give rp example for use of this power)
RARE its only one true invulnerabilityKinetic absorption ~ Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
Matter ingestion ~ Ability to consume any sort of matter without any ill effects on the user.
Merging ~ Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.
Pheromone manipulation ~ Ability to generate and control pheromones which may have various effects.
Poison generation ~ Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Prehensile/animated hair ~ Ability to animate and lengthen one's hair.
Reactive adaptation/evolution ~ Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
Self-detonation or explosion and reformation ~ Ability to explode one's body mass and reform.
Sonic scream ~ Ability to generate vocal sounds of a higher amplitude than a normal human.
Superhuman breath ~ Ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Superhuman durability ~ Ability to have a higher resistance to one or more forms of damage before being injured.
Superhuman reflexes ~ Ability to react faster than a normal human.
Superhuman senses ~ Ability to see, smell, taste, feel and/or hear more than a normal human.
Superhuman strength ~ Ability to have a level of physical strength much higher than normally possible given their proportions.
Superhuman vision ~ Ability to see better than normally possible.
Superhuman vision can be any of these following:
Night vision ~ Ability to see clearly in darkness.
X-ray vision ~ Ability to see through solid matter.
Telescopic or microscopic vision ~ Ability to magnify vision to various levels.
Wallcrawling ~ Ability to crawl on vertical and horizontal surfaces.
Waterbreathing ~ Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.
Ecological empathy~ The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. (Think of Storm from X-Men
)
Innate capability~ Ability to naturally have skills and/or knowledge typically earned through learning.
Omni-linguism ~ Ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
Omniscience ~ Ability to know anything and everything.
Superhuman intelligence ~ Intelligence far above that of a genius level.
Superhuman tracking ~ Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."
Astral projection ~ Also known as astral travel, this is the ability to separate and control one's astral body.
Mental projection ~ Ability to project one's consciousness/emotions into the astral plane, into another, or to make them real.
Empathy ~ Ability to read or sense the emotions and/or control the emotions or feelings of others.
Mediumship~ Ability to see and communicate with the dead (i.e., ghosts).
Precognition ~ Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
Psychometry ~ Ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
Telepathy ~ Ability to read the thoughts of, or to mentally communicate with others.
Astral trapping ~ Ability to cause an astral projection to stay on the astral plane, usually in one specific place.
Memory manipulation ~ Ability to erase or enhance the memories of another
Mind control ~ The ability to alter the perceptions of others, and general ability to control the actions of others with the mind.
RAREPossession ~ Ability to take control and inhabit the body of an individual.
RAREPsionic blast ~ Ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
RAREPsychic weapons ~ Ability to create a weapon of psychic energy that can harm mentally and not physically.
Animation ~ Ability to bring inanimate objects to life or to free an individual from petrification.
Darkness or shadow manipulation (I.E. Otenebration) ~
RARE Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.
Density control ~ Ability to increase or decrease the natural density of an object and/or one's self.
Disintegration ~ Ability to disintegrate matter through touch or through beams.
Elemental transmutation ~ The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.
Gravity manipulation ~ Ability to manipulate or generate gravitons, or other types of gravitational interactions.
Immortality ~ Ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.
Intangibility or phasing ~ Ability to phase through solid matter without harm.